Challenges, Bugs, and Rumors
Many games have come out with some pesky bugs in their release version (e.g., Alien Hominid HD‘s save game glitch, Trial to Full game upgrade issue in Mad Tracks, Marble Blast Ultra leaderboard problems, various achievement issues.). This is despite a notorious reputation for XBLA certification being very difficult. How has certification changed since launch and what are you doing to prevent these problems from happening in the future?
The certification process is always being reviewed for potential improvements. Unfortunately, it isn’t an exact science, and it’s always going to be harder for newer developers. People often forget that many XBLA developers have never produced an Xbox 360 game before. We help our developers catch a huge number of bugs, but ultimately, we’re only human.
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Since then Major Nelson (aka Larry Hyrb) has come out and had his quotes abused on Joystiq, Kotaku, and even on Next-Generation. The gist from him was that these songs had to be relicensed for the new platform (360) and Co-op tracks were added to each of them…thus, it’s not merely old content used to gouge the customer.
I appreciate the impossible situation the Major is in here (a position I am sure he is used to by now, right?) — being stuck between a publisher that wants to make some serious money on a highly demanded product and consumers that want as much content for as little money as possible. Unfortunately, I have to side with the
whiny and annoying irate consumers on this one.
It’s simply a question of math: Read the rest of this entry »