Band of Bugs Preview: Debriefing

May 31, 2007 at 2:37 pm (Gaming, NinjaBee, XBLA, Xbox 360)

Band Of Bugs SpiderNow that I am drawing toward the final bits of my Band of Bugs Preview (more exclusive screens upcoming!) I would like to invite you, the XBLA community, to ask any Band of Bugs questions that might be pressing in your minds. 

Of course, I have yet to cover a couple key topics (I know, I know, get to the Level Editor already) but I want to collect your questions in order to post a bunch of answers at once.  So, anything that I did not cover that you are dying to know about (besides release date and price, of course)?

Post your questions here or at XBLArcade.com and I will do my best to answer them (NDA willing) or get them answered!

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Band of Bugs Preview: Live Integration Pt. 2

May 25, 2007 at 12:37 am (Gaming, NinjaBee, XBLA, Xbox 360)

Live Vision DLC

Two topics on the docket for today: Camera and DLC.

First, the Xbox Live Vision camera support.  If you play other camera-enabled games this will all feel familiar to you.  In multiplayer matches, when you arrive in the pre-game/post-game lobbies, you will see either a person’s gamerpic or his/her camera stream.  Once you are in the game, the streams and pics are relegated to a small section on the right side of the screen.  Within the lobbies the video feeds add something fun (when is it not fun to witness the look of defeat on your enemy’s face?), but in-game the windows are so small that they are barely interesting.

Click below for info on DLC.
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Wahoo/NinjaBee Culture: Part 2

May 23, 2007 at 8:34 pm (Gaming, NinjaBee, XBLA, Xbox 360)

Wahoo Studios Top Floor 1

Here is part 2 of my reflections on my experiences at Wahoo Studios in Utah.  You can find Part 1 here.  Please read, enjoy, comment, complain, whatever moves you.

As of now, the NinjaBee game-making Hydra has three announced projects: Band of Bugs (for Xbox Live Arcade), Saga (for the PC), and Space Station Tycoon (for the Wii).  In addition to that they are always looking for their next Wahoo project and simultaneously trying to decide which of their own crazy ideas they would like to use for the next NinjaBee game.  They are extraordinarily busy right now, but they are not invincible.  Like all game developers they have their share of cancellations and setbacks.

Let me expand the Hydra metaphor even further (don’t you hate it when I do that?).  If you know anything about Hercules and his twelve labors, you might remember that he faced the many-headed Learnaean Hydra.  Upon drawing the Hydra from its lair, Hercules lopped off one of the Hydra’s many heads but was dismayed to discover two growing back in its place.  And it is this irrepressible spirit that can be found in the mythical NinjaBee Hydra as well. Read the rest of this entry »

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Band of Bugs Preview: Live Integration Pt. 1

May 18, 2007 at 1:01 pm (Gaming, NinjaBee, XBLA, Xbox 360)

nblogo.jpgBand of Bugs, in typical NinjaBee fashion, pushes the boundaries of Xbox Live Arcade.  Even being on the cutting edge, NinjaBee still instills confidence in their ability to pull it off.  After all, they had Outpost Kaloki X out for the Xbox 360 launch and helped pioneer full campaign DLC when they shipped expansions for it (some are even free!).  But I digress. 

Chief among their challenges and innovations in Band of Bugs was allowing user created maps into online multiplayer matches.  BoB will be the first XBLA title to allow this.  But the best part of this feature is how easily and quickly this happens in-game.  
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Wahoo/NinjaBee Culture: Part 1

May 17, 2007 at 12:18 pm (Gaming, NinjaBee, XBLA, Xbox 360)

The NinjaBee stalks its prey outside Wahoo Studios in Orem, UT.Besides getting an in depth look at Band of Bugs, I also got to know more about Wahoo Studios and NinjaBee from an insider’s perspective.  My thoughts and reflections on that perspective will be found here over the coming weeks in this multi-part series.  Read on and return for more.  (And I promise I haven’t forgotten about the rest of the Band of Bugs Preview!)

A few weekends ago (seems like ages already) I got to hang out with many of the people responsible for creating some of my favorite Xbox Live Arcade titles.  The curtains were peeled back and I got to know the men and women behind said curtain there at Wahoo Studios in Orem, Utah. 

You might not recognize the Wahoo name at first because they use the name NinjaBee for all of their independently funded projects (e.g. Outpost Kaloki X, Cloning Clyde, and soon Band of Bugs).  Naming conventions aside, these are the men and women responsible for sucking up way too many hours of my life over the past year and a half.  And there I was, sitting in their offices, watching the unglamorous but somehow magical process of games being created.  And I couldn’t have been happier.
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Street Trace: NYC Preview — Multiplayer

May 15, 2007 at 12:14 pm (Gaia Industries, Gaming, XBLA, Xbox 360)

[Reposted from XBLArcade.com

This is the third and final part of my Street Trace: NYC preview.  Part 1 is herePart 2 is here.

Multiplayer is where I think Street Trace: NYC really shines.  The first bit you should notice: 8 player matches over Live and up to 4 players locally in split-screen.  Thank you Gaia for understanding the importance of both setups!  And yes, there are bots too.  Beyond that, it gets better and better. 

Go ahead…you know you wanna read the rest.
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Street Trace: NYC Preview — Single Player

May 10, 2007 at 4:16 pm (Gaming, XBLA, Xbox 360)

Excerpt Reposted from XBLArcade.com 

Here is part 2 of the 3-part preview of Street Trace: NYC.  In this part I will cover the single player experience in the game.

Street Trace: NYC’s single player experience consists of a three-pronged attack — Tournaments, Time Trials, and Exhibition matches.  (I mentioned it before but let me reiterate — there is also a Tutorial.  Use it.)  Personally, I think single player will be more of a tasty appetizer before a meal of multiplayer.  But do not fret loners — the single player content is plentiful and varied enough to stand alone, just like you.  Here’s the breakdown of each of the modes.

In the next and final section of this Street Trace: NYC preview I will give a quick map breakdown, discuss the crazy amount of different multiplayer events, and get you ready to trash talk your friends.

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Street Trace: NYC Preview — Gameplay

May 9, 2007 at 1:14 am (Gaia Industries, Gaming, XBLA, Xbox 360)

NYC #1

The good people at Gaia Industries were nice enough to give me a private look at their upcoming game, Street Trace: NYC (including schooling me in some multiplayer, thanks Damon!).  The result of that sneak peak can be found at XBLArcade.com in my 3-part preview.  Part one is up now and more parts are soon to follow.  Go here, read stuff.  For a taste of my preview, click below.
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Puzzle Quest creators at it again with Galactrix

May 7, 2007 at 1:21 pm (Gaming, PC, XBLA, Xbox 360)

Galactrix

Go on over to XBLArcade.com to check out my blurb about the latest venture from Infinite Interactive’s (developers of Puzzle Quest) — a sci-fi RPG Collapse mashup called Galactrix.  Maybe it will make the jump to XBLA too?  Only time will tell.

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Band of Bugs Preview: Multiplayer [Update]

May 2, 2007 at 10:23 pm (Gaming, NinjaBee, XBLA, Xbox 360)

Band of Bugs Attack 1

Tacked on?  Not a chance.  Multiplayer was clearly important to the design of this game from day one.  When paired with the level editor (I haven’t forgotten…I will cover the Level Editor in detail in my next section.), the multiplayer experience of Band of Bugs can extend into infinity.  BoB‘s strong replay value results partly from said user created content and partly because the basic gameplay is simple but has enough variance and depth to make it interesting and new each time you play.
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